NECC

Monday at necc

Kenmore Middle School || * photostory Bernajean Porter - Consultant CO || Coding for LAT
 * chalkhouse - Insteractive games ||  ||
 * using digital photos to create research papers in the elem classroom
 * type script prior to recording
 * sonic - download to save photo story as dvd
 * 21st century learning || * mashface
 * animoto
 * a map
 * my story maker
 * show document
 * prezi.com
 * timetoast ||
 * All Technologies are NOT Equal: Seeking Higher Ground
 * All Technologies are NOT Equal: Seeking Higher Ground

Added value higher ground
 * Literacy
 * Adapting
 * Transforming - how many neurons have to be engaged for students to construct meaning, open

our city our town - podcasts online - how do we get further than telling about our town - changed into now and then given authentic interviews with senior citizens, taking it to higher ground

wiki about mark twain - if there is no reasoning or higher question with the activity then the activity has no higher value just for the use of technology

piece of writing or digital product - kids being meaning makers before going to the media

reading and writing and multimedia - content most important part of the process atttention economy what is it about your work that is work goin

turning up the heat Types of communication and purpose and audience Modes tools
 * how hot is this
 * Blooms Back DOK
 * learn existing information by goiing beyond it
 * public service
 * analyze
 * conclude
 * machinimas = machines and cinemas
 * digital stories
 * a child's war

digitales.us

Types of communication

Engaged
 * jouFULL
 * meaningful - sticking power
 * Interesting
 * boredom thins the cortex

brains powered up
 * open questions
 * closed questions
 * jamie mackenzie - fno.org
 * are questions rich and thick and complex
 * Who would be ceasars five favs and why

Authentic Research and create a persuasive presentation will be the basis for one country to have a chance at being pick to receive funding Science Rap - look for contennt is rich and thick before getting to the media piece
 * userful
 * beneficial
 * collaborative
 * real world
 * grant wiggins - grasps tasks

What would IT Do for Kids Instructional gap analysis in the buidling technology should accelerate those practices what is it do we want to have happen ex - Inspiration Instead - Introduce graphic organizers, mind maps and concept maps and systems thinking

white boards Inquiry, questioning strategies socratic dialogue

Grokker instead - radcab teach efficient reliable searches

www.dysart.org/heat

What does higher ground look like rewire our brains

Artifact Analysis Workshop Titles = Observed Classrooms stuff traing vs what instructional strategies your are using the stuff for! How is equiptment going to improve what we want to happen for kids

Technolgy will NOT bring the changes possible for students' future teachers must learn them ourselves use those skills

WHERE''S THE BEEF = HOW MUCH RIGOR! look inside or past and ask where is the rigor and go to higher ground

Decide - ||
 * Teaching the Digital Generation: Understanding Digital Kids

Ian Jukes - InforSavvy Group Canada || * Resistance to change in education
 * It is easier to move a cemetery than to change a curriculum even though they are relatively similar
 * It is easier to change the course of history than it is to change a history course
 * If a company hasn't changed in 10 years they would not be in business
 * Change
 * Books
 * iBrain
 * The braing that changes itself
 * Everything that is bad is good for you
 * grownup digital
 * Inside kids are extremely different on the inside
 * large amount of evidience because of the pervasive digital bombardment todays generation is called screenagers - images on a screen are meant to be interacted with
 * Digital Natives grown up in digital landscape
 * developed a cultural brain - digital is their first language - DFL
 * We are digital Immigrants - we come from another time - educators
 * we speak DSL - Digital is our second language
 * new research on the brain because of pervasive digital bombardment - the brains are changed physically and chemically
 * hyperlinked minds
 * not sequential and linear
 * when we are born only 50% of brain wiring is in place
 * by the age of 3 brains were stable? Fixed memory and intelligence
 * Almost all of this is completely wrong
 * research shows brain capacity increases or decreases
 * can change our neurological capacity
 * Intelligence is not fixed!!
 * measureable intelligence rises and falls depending upon the typs and
 * neuroplasticity - constantly creating new thinking patterns
 * two factors
 * intensive, sustained stimulation
 * stimulation must occur over long periods of time
 * several hours of days several days a week
 * what doess digital bombardment do to kids
 * unused branches or pathways get prunded away
 * use it or lose it. cells or pathways that are not used or underused dies
 * pathways used more get coated in myelin speeds transmission of signals in the brain
 * Increases the amount of information that can be transmitted
 * the most used and useful connections get more powerful
 * cultural brain literally wiring and rewiring kids brains
 * particularly enhancing their visual reasoning and process
 * Neurorinformatics
 * fMRIs
 * examine brains as they process in 3d
 * finding brains use in kids for the same tasks digital natives are using majorly different pathways
 * expecailly in the visual cortex
 * Visual Cortex
 * in as little as 10 hours of game playing the brain is being reshapes
 * Brain Rules - book
 * recall rates - implications for education
 * information presented only orally we only remember 10%
 * add visual or picture and recall goes up to 65%
 * number of nerve cells devoted to visual processing is 30%
 * digital natives think graphically
 * their eyes first skim the bottom, sides then top in F pattern
 * ignoring the right side and bottom of page
 * color of text they love red pink neon green and orange - they ignore black text on a white back ground
 * 87% of students are not auditory learnning they are visual kinestetic learners
 * Marzano poiints out the most teaching is based on text and content ||
 * Leslie Fisher's Gadget Class: Now with Web 2.0 Freshness

lesliefisher.com Great Gadgets || * sound sticks speaker sticks for computer Sherwin Collette Montgomery Co Public Schools, MD || * changing demographics still out performing the nations ||
 * slingbox - sling media
 * netflix - watch it now
 * roku hooks to tv and uses wired or wireless
 * harmony logitech Harmony 1110
 * ipod -
 * iphone hoodie
 * records - ion-audio.com usb port record player will create an mp3
 * iphone
 * upgrade to software 3.0
 * tethering
 * apps
 * saisuke - publish calendare to google
 * shazam
 * smug mug
 * twitterfon
 * twitpics
 * beejive
 * yelp
 * arround me
 * remember the milk
 * battery life
 * juice pack
 * inflightpower.com
 * solio - solar power 10 hours
 * kensington.com - a charge and a half for iphone
 * mophie juice pack adds 3 times the battery life to iphone
 * 3G
 * cradlepoint
 * wifi detection tshirt from think geek
 * beams a virtual keyboard of light
 * virtual laser keyboard.com
 * Keyspan Presentr remote
 * computer bags
 * sfbags.com
 * north face surge
 * Silly Note
 * www.despair.com
 * motivational posters for your home
 * not you usuall successories
 * demotivator ||
 * Why Inquiry Based Model is Essential
 * Eight Things You didn't Know you could Do with Video

Hall Davidson Discovery Education http://www.discoveryedspeakersbureau.com/ || * Backchannel
 * jing
 * mac photo booth
 * blue tooth camera
 * photostory email
 * moviemaker email
 * zamzar movie converter
 * adobe export
 * final cut express
 * mediacollege.com
 * chromakey
 * video as bullet points
 * quick time pro 29.00
 * mac or pc
 * quick easy to edit
 * young scientistschallenge.com ||